Just a quick update. I made some decent progress on the workbee side panels over the past couple of nights, and moving ever closer to having the exterior of the 3D model completed.
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Just a quick update. I made some decent progress on the workbee side panels over the past couple of nights, and moving ever closer to having the exterior of the 3D model completed.
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I finally completed modeling the mounting hardware for the underside windows on the workbee. It actually entailed rebuilding the inside “window” edge of the components. This was due to not leaving the inside face of the window opening vertical. Instead I had it at the 41.5º angle which is the average outside slope of the underside angled hull in the area of the window location.
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This past week I spent working out the precise design and shape of the underside windows of the workbee. While at first blush, this would seem to be a fairly straight-forward task, working it out as if it were a “real” vehicle that would need to operate in the vacuum of space made it pretty challenging.
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Over the past week, I have been working on modeling the underside “greebles” of the workbee. Thanks to some reference images I got awhile back, I was able to make some more headway. I pretty much have all the detailing on the underside completed but will need to make final positioning of the lower windows and the package monitor/control panel points (panels) which are on the lower sidewalls.
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Going back over my Workbee 3D files to pick up where I left off, I thought all was good and would begin detailing the underside of the vehicle. But when I began looking closely at the reference images for the original filming miniature I noticed a major problem.
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It has been quite some time since I have done any work on the various Enterprise related projects. “Real life” as it is injected itself some time ago. Beginning with quite a few life changes, and taking a break from Star Trek-related stuff, and doing some work on a different “geek”interest I have had since my teens. That being a fantasy-RPG game system and world named Hârn. I began making an electronic wiki-based version of all the voluminous material I had accumulated over the decades.
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Just posted a YouTube clip on the latest progress on the Workbee 3D model I have been working on. Made some decent headway the past week. Only need to add one small warning label that appears on the top aft part of the chassis.
A little over a week ago, I received an item I purchased via eBay. It was the shipping container used for the United States Navy’s AN/SSQ-47B sonobuoys. Why you may ask? Because it is actually one of the most widely re-purposed real-world object used as a prop and set decoration within the Star Trek universe.
Been a while since I have posted. But been even longer looking for over a year now for the found item that was used to create the conical shaped material container first used in several scenes in Star Trek II: The Wrath of Khan (TWOK).
The other day I cross-posted my piece about my work-in-progress digital 3D model of the travel pod door over in the Star Trek prop community at The Fleet Workshop. In the thread there that followed, Scott Fe asked some questions which lead to some more explanations about my travel pod door model exploration.